FishStank staging

Follow the major beats, exits, fights, challenges, and production shifts across every FishTank arc.

Order
Type
25 events
  1. Day 1
    Entrance

    Bloodgames opens in Shitty

    Players are dropped into the wilderness town of Shitty. The RPG rules, life-band system, vampire attacks, and quest structure are introduced. The Duke is established as the arc’s central power.

    1. Xavier's lord-of-the-night introduction

      Xavier Ravenblood arrives early in the arc and delivers his self-introduction monologue, positioning himself as the players' guide against the Duke and setting the NPC lore tone for the rest of Bloodgames.

  2. Entrance

    Player classes and opening roster established

    Initial party classes and roles are set. Greg substitutes in because Vance is delayed; Jon is also delayed in arrival.

    1. Greg fills in for delayed Vance at the start

      Vance is delayed in transit, so Greg steps into the early-arc role for the first day. Vance arrives officially on Day 3 and the team dynamic adjusts accordingly.

  3. Challenge

    Town fair, hide-and-seek, and the first vampire wave

    The fish join a town-fair activity, then the first real vampire wave hits, establishing the arc’s cooperative survival structure.

  4. Entrance

    Jon arrives in dramatic fashion

    Enters late but immediately becomes one of the dominant personalities and conflict engines of the arc.

  5. Day 2

    Artifact quest framework revealed

    The party learns it has a limited number of days to collect five artifacts needed to defeat the Duke, giving the arc its main quest spine.

  6. Fight

    Tai vs Jon tension and team conflict

    Early interpersonal conflict between Tai and Jon defines the party fracture line that runs through much of the arc.

  7. Day 3
    Entrance

    Vance officially arrives

    Joins the arc proper after Greg’s stand-in period, changing the team dynamic and quest capacity.

  8. Day 4
    Fight

    Blood Tournament — Day 4 peak audience setpiece

    Day 4's Blood Tournament is the arc's peak-audience setpiece, drawing roughly 10,000 concurrent viewers. The bracket forces party members to fight each other and locks in the social hierarchy that runs through the rest of the arc.

    1. Tournament prize fights determine party hierarchy

      The Blood Tournament's prize-fight bracket forces party members to fight each other directly. The matches set the social hierarchy that carries through the rest of the arc.

  9. Day 5

    Crown, poison, and resurrection chaos

    A dense roleplay sequence involving poison, resurrection, crown theft, and shifting power turns the arc’s RPG framework into open chaos.

  10. Entrance

    AirsoftFatty returns in new role material

    Reappears in a new character-role context, deepening the arc’s rotating-cast absurdity.

  11. Day 6
    Fight

    Highwaymen attack the party

    The fish are ambushed by highwaymen, creating a strong mid-arc fantasy-combat beat outside the standard vampire waves.

  12. Xavier’s anti-Duke role becomes clearer

    Xavier shifts from comic NPC weirdness toward a central anti-Duke role, carrying artifact and transformation lore.

  13. Day 7

    Tai turned into a vampire-corrupted casualty

    Tai suffers one of the arc’s more memorable transformation beats, showing the cost of the Bloodgames war.